Home › Forums › TimelineFX Module › Panning world and TimelineFX › Re: Re: Panning world and TimelineFX
Hi Imphy, how do you attach the effect to the car? It looks to me that when the car is centered on screen the emitter world coordinates no longer change, when it should instead be moving through the world still. Maybe there is no translation from screen space into world space? If you give the emitter coordinates the same as the vehicles world coordinates, then in theory that should be enough, as long as the origin of the particle manager is aligned properly with your world.
It seems like you might be getting the screen coordinates of the vehicle for the emitter instead, which is messing things up when the vehicle no longer moves in screenspace because it’s centered on screen.
Let me know how you get on š