Home › Forums › TimelineFX Module › Enhancement request for tlEntity › Re: Re: Enhancement request for tlEntity
Oh, that sounds good. It would also show proper usage of the framework.
It was already a bit confusing for me at the beginning that the player’s update routine only modifies some tlEntity fields like direction and currentspeed and all the magic happens in super.update() 😀
You might enhance readability by adding self. in front of those inherited fields (I wished BLIde would highlight them as “field variables”) to make clear that those variables are not just locals…
But in general the code is very readable, clear and straight to the point – I liked it a lot 🙂