Home › Forums › TimelineFX Module › Simple Example of loading and using particle effect › Re: Re: Simple Example of loading and using particle effect
I think I got it working. It was the SetScale, Color and Alphablending being carried over from the particle system interfering with the game graphics. It only worked when the mouse was on the screen because when the mouse was being displayed, it reset all of those things. 😆 When the mouse wasn’t on the screen, they didn’t get reset because the mouse wasn’t drawn. Now the bluing is gone and so is the flicker in the corner.
Thanks for the help. I’m still new to Blitz and everything else. 😉