Home › Forums › TimelineFX Module › Simple Example of loading and using particle effect › Re: Re: Simple Example of loading and using particle effect
It seems to be working but I’m getting some odd behavior. Perhaps I’m working in an unsupported mode too. First, I’m in 3D mode using MiniB3D within a Window. When I move my mouse outside of the window and my mouse graphic is not displayed because the cursor has moved outside of the window, I start getting a dark blue hue around every sprite that is displayed with an alpha channel. This doesn’t happen when I’m not displaying particles. It’s only when the particles are active and possibly when an effect is just loaded. But I haven’t tested that.
[attachment=1:o8f385sj]AlphaBlue.jpg[/attachment:o8f385sj]
Also, when this blue hue appears I notice a continuous bunch of sprites being drawn in the upper left corner which are not visible when the mouse is inside the window. It looks like my particle effect but I don’t know why it would be there. There is only one effect running and it is a copy of the template that I loaded. Could it be the template? When on pause it is more obvious that there is something going on in the upper corner. When the game goes on pause, it fades slightly. Whenever my games fades, I get this problem in the corner.
[attachment=0:o8f385sj]PausedProblem.jpg[/attachment:o8f385sj]