This is the first update where I’m trying to improve the usability of the editor. In this update I’ve completely reworked effect and emitter properties and attributes. Before there were 2 separate lists with properties where you adjust things like the draw order, the emission type, spawn options etc. And attributes where you would change how the particles behave overtime. I’ve combined these all into the same tab and made them all searchable by keyword. I have also rearranged the attributes so that they’re grouped together more logically. As you can see in the screen shot, instead of all the Read more
30
Jan