New alpha version released powered by a new renderer! So last blog post I mentioned that I wanted to refactor the renderer I use and also write a memory allocator and both those things are now done! It was a lot of work the last 3 months but I’m really pleased with the way things are going. Zest Pocket Render So I did a complete rewrite of the renderer (based on the previous one) and also re-wrote it in c which I really enjoy using. Zest is a very minimal but flexible renderer which currently focuses on rendering sprites Read more
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OctRenderer Rewrite Done and Alpha 22 released!
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