A long overdue post, but rest assured, lots of work has been done over the last couple of months! Optimizations of the TimelineFX Library Firstly, for most of December, I did a big refactor of the TimelineFX Library, not just to optimize it but also to open the door for a lot more optimizations in the future. This had two main steps: I transitioned all the data for updating effects, emitters, and particles to “structs of arrays”. Without going into too much technical detail, this makes it a lot easier to parallelize updating the particles. The problem with storing all Read more
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Feb