I have uploaded a new alpha version which I hope brings a lot more stability. After the new 3d version I wanted to refactor a lot of the underlying library to try and optimise it more. I’ve spent a long time thinking about the best way to update particles and in the end I think I’ve come up with a reasonably decent way of doing it by having a 3 separate methods depending on the nature of the particle effects being updated. These 3 different scenarios are: Unordered particles For a lot of particle effects you’re not worried about the Read more
17
Sep