It’s been a very busy few weeks working on 2 big new things for TimelineFX – a compute shader and a new motion randomness alorithm that uses Simplex Noise. Particle Compute Shader I really wanted to get this out of my system as I always wanted to see if I could make TimelineFX effects run in a compute shader for maximum speed and free up the CPU. This would be a big plus for anyone wanting to incorperate the TimelineFX library into their games and other projects. It took a lot of head scratching as to how I’d make Read more
29
Mar